You can also adjust the sensitivity of them. For handheld I actually prefer the motion controls for this reason. It allows you to use motion controls in handheld without feeling like the screen is wobbling. It’s the first time I’ve ever seen anything like this implemented. The entire screen tilts depending on how you hold it, making sure the car is always down the bottom. In handheld mode you have the extra option of moving the car camera along with the motion controls. To my surprise the motion controls feel a lot better in handheld mode. I find the motion controls to be acceptable but ultimately turned them off since the stick is just much faster at adjusting. You can create a profile for your button configuration and switch between several on a dime. The customisation is insane and has pretty much everything you can ask for, with full button mapping and even micro options for the steering deadzone. You can also map acceleration to the right stick of the Pro Controller, and map pretty much any button you want. The developers know that analog triggers are important for racing games, and went the extra mile to support the GameCube controller triggers for pressure-sensitive throttle control. How crazy is that? Back in the GameCube days I always craved a racing simulator that would use that controller but it never happened (despite Ubisoft’s best effort with Jacques Villeneuve). That’s right, this game has so many options it even supports the GameCube controller. So how does it control on Switch? However you want it to. The open wheel cars also feel a lot better in this game compared to Codemasters’ own F1 games. It has a bigger focus on actual racing, with no cars to collect and nothing to unlock beyond career progression. What sets this game apart though is the overall package, it’s a very well-designed game with so many options and different events. I can’t comment on the more hardcore PC sims like Assetto Corsa as I haven’t played them yet. If I had to rate the handling and gameplay, I’d say it’s better than Forza and probably just behind Gran Turismo Sport. It’s an absolute joy to play if you’re a fan of the genre. The handling in this game is very rewarding and the cars feel alive. GRID Autosport was Codemasters effort to make the game more realistic again and capture that feeling of driving on a race weekend with very close wheel-to-wheel racing in a variety of categories, from touring cars, to street racing to open wheel. GRID 1 and 2 veered a bit more on the arcadey side, but are also very good games with satisfying driving. This game is part of the long-running TOCA Race Driver series that originated in the Playstation 1 days and has always been one of the best packages out there, somewhat looming in the shadows of the more heavily advertised Forza and Gran Turismo series. I’m mostly going to talk about the Switch optimisations in this write-up, but first a bit of background on what GRID Autosport actually is. This game is quite simply the best racing simulator to ever grace a Nintendo console, and by extension, the best one ever to grace a handheld. Feral Interactive have not just ported the game, but upgraded it in every way imaginable, with a higher resolution and framerate than the original game, and controls and graphics optimised for both docked and handheld mode. To say this game delivered what I wanted would be an understatement, it vastly exceeded expectations. However here we are in 2019 with the Switch kicking arse and taking names, and GRID Autosport is the real deal. Anyone remember Project CARS on Wii U? Exactly. I was a little cautious at first, as racing developers have treated Nintendo consoles with the bare minimum apathy in the past. Suddenly out of nowhere, a port of GRID Autosport has landed on the Switch eShop. Since then I’ve just got my racing fix from other consoles, with their analog triggers and in-house games like Forza offering a very solid driving simulation experience. The last really good one I remember playing is F1 2009 on the Wii, ten years ago. Racing simulators have quite the history of avoiding Nintendo consoles entirely.
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