![]() ![]() Must be 18 years or older to purchase online. New release available at the link in the first post. Digital Wellbeing Accessibility Cookie Settings Do Not Sell/Share My Personal Information LEGO System A/S, DK-7190 Billund, Denmark. I went back to a simple CustomMesh class, and now the entire LDD brick library (4186 bricks) converts in 1 minute, 2 seconds on my machine - much better than the previous 11 minutes, 22 seconds. When I did this project, I thought "oh, I can just use the normal Mesh class now", but apparently that led to it doing who-knows-what entirely behind the scenes when the OBJ export code used those meshes. ![]() In the 3DXML to OBJ project, I'd made my own minimalistic CustomMesh class used for most things instead, because back then, Unity couldn't accept meshes with more than 65535 vertices (mesh index buffers could only be 16 bit it now supports 32 bit index buffers as well, which can have up to 4 billion vertices). It turned out to be a simple problem not even with my code particularly - Unity's Mesh class was slowing it down. Once I have some more free time.Īlso, fixed the conversion times, just gonna copy-paste my Eurobricks post for the rest of this: You should enhance it to an LXF to OBJ converter. g files from LU), be aware you should be using the contents of db.lif in AppData, NOT Assets.lif in Program Files: If you use this on bricks from LDD (as opposed to, say. I was thinking of rendering out icons of bricks too, but couldn't think of a practical use for myself, and anybody who'd want that could do it themselves with their program of choice. I have a solid state drive it will probably be a bit slower on a mechanical hard drive but still fairly fast. On my machine, it converts all 4186 bricks in the LDD library in 1 minute, 2 seconds. ![]() Here's the result, a standalone program that can convert LDD. Mostly just for the fun of it, and also cause I hadn't done any binary file reading before, and it seemed like a good chance to see how it worked. g1/.g2/etc files, and UV coordinates), then rigged it up to some obj exporting code. Explorer Hangar Bays WIP By Sadie Meowsalot Janu68 files in this category Sort By 1 2 3 Next of 3 Hero Minkits LB - LDD. Subcategories LEGO Rock Raiders 18 files L.M.S. g importer script for Unity some time back, so I got it from him, and tidied it up + expanded on it some more (added support for. LEGO Digital Designer Share models created with LEGO Digital Designer. I remembered Simon from the LU community had made a. g files myself, with his converters and various scripts. But the result is generally buildable (maybe a glitch here or there).Me curious about playing around with. We’ll continue learning and adjusting to make each future Series better. Series 1 is the first in the new, permanent program. It might go all wrong (and just doesn’t produce anything) depending on the parameters (which aren’t really checked). Announcing Series 1 We’re proud to share that the BrickLink Designer Program will live on We’ve learned from the BDP 2021 Invitational, and the program is here to stay. With the free Digital Designer software, you can build absolutely anything with virtual bricks right on your computer. I never tried really big cliffs because the LDraw programs can’t load them (not enough memory, especially for LDView) LEGO Digital Designer allows you to build virtually anything your imagination can create, using virtual LEGO blocks on your Windows. The Pebble line is a simplified, horizontal version, and the sea line is even simpler. Making a cave is making a hole and smoothing its borders. Making a path is just “pushing” a column to the back (pushing the neighbours a bit too), then advance, maybe turn, maybe climb, until we reach the top. The main one goes column by column, piling bricks on top of each other, and checking it idoesn’t go too far (“bumpiness”) from the neighbour columns. The algorithms are actually quite simple. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |